The PCSX ReARMed core has gotten a few performance improvements (which translate to 2~3 additional FPS).The overlay framebuffer has been moved to the end of the framebuffer device's memory (which saves us the CPU overhead of re-calculating the offset on every frame).The overlay render thread is now pinned to the fourth CPU core (which translates to free performance as RetroArch occupies mostly the first two CPU cores).The overlay render thread now renders at 1FPS (which is plenty for notifications and saves CPU cycles). ![]()
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